90% AI-for-content
costs cut at Expat Money
3.5 yrs creating and leading
the AI function
377 tests
on WCP V5

AI systems you can leave on without babysitting.

Built for work where wrong answers are expensive.

Applied AI Reliability Engineer. You can stop watching a system when it checks itself: deterministic code decides before the model speaks, retrieval answers from your own data or refuses, risky actions wait for an approval bound to that exact action, and evals catch what quietly broke before it ships. Each piece ships with tests you can re-run.

What I help with

Coding agents you can let run

Claude Code set up for your repo: project instructions, permissions, hooks that block what shouldn't happen and run your checks, MCP connections and guardrails.

AI-built apps that keep breaking

Your app works in the demo; I make it hold up in production. A written audit of what breaks and what to fix first, then fixes, each with a test so it stays fixed.

RAG and agents that cite, refuse and hand off

Instead of guessing, with evaluations that catch regressions before your users do.

Fixed prices and written scope, through Upwork. Open to remote applied-AI roles, full-time or contract.

Proof

Six public, MIT-licensed systems, each with tests you can run yourself and a verification record that says what it proves and what it doesn't.

Full catalog

These are portfolio systems with sample data. PolicyDesk has a static synthetic-data sandbox; no live model or financial backend is hosted. Each project page has its walkthrough, verified results and limits.

Also in the catalog: agenttrace, the tracing SDK, collector and dashboard.

Why it holds up

Three and a half years of production AI

AI Lead at Expat Money (Jun 2022 – Nov 2025): created and led the AI function from zero, cut AI-for-content costs 90% (a $200/month tool replaced by a $20/month one) and halved content production time. Then Founding Engineer at Zap Viagens (Jun – Oct 2026): privacy-first AI products on self-hosted open-source models.

Everything public, built in the open

Every project shown here is public. Every project page links to source. You can inspect the code, the tests, the architecture.

Measured, not claimed

Every lead project ships with tests or evals you can run yourself: deterministic validation, refusal behavior, regression suites, run traces.

Games

The first code I ever wrote was a game mod, at 11. Gaming led to modding, modding led to ROM hacking and reverse engineering, and that led to game development proper. Thousands of hours across design theory and building, none of it professional yet. This section is the bridge.

Game projects in the catalog

How I got here

Modding taught me to program, and I still build mods: material-progression rebuilds Minecraft's progression around geology and metallurgy because that's the game I wanted to play. My own ROM hacks and the tooling for them; the same skill set sits under my NDS reverse-engineering benchmark. Prototyping in Unity, Godot and Unreal. Level Up! and other design books, courses, a lot of developer channels, and Portal, the game I've studied most closely.

What I believe

A game is a business from the first day: monetization and marketing get designed in from the start, not bolted on at the end. Use every tool available, AI above all. And genre is not a wall: from MMORPGs to life sims to puzzle games, the systems underneath carry across.

What I bring

Game design and systems, the code that implements them, and the test design that proves they work. I'm not a visual artist: my games use code-drawn and AI-generated art and asset packs, and I've worked with human artists before.

Built for game-dev roles

Three small games, built with AI assistance to my brief and tested like production software. Each ships a task pack of planted bugs and feature requests, with briefs, acceptance criteria, reference solutions and checks that prove each task fails before the fix and passes after it.

All three play in the browser on itch.io. Also: game-systems-sandbox, a portfolio piece of seeded Monte Carlo balance simulators. I'm open to game-dev evaluation and task-design work, game design roles, and building my own games.

Writing

Long-form analysis, published.

Find me

Profile for people and AI agents · Markdown

Same person on every surface. Start where you landed.

X

Discovery — claims, numbers, Taste essay.

x.com/FishRaposo

GitHub

Due diligence — the lead systems, with tests.

github.com/FishRaposo

Upwork

Paid work: Claude Code setup, production fixes, RAG and agents.

Hire on Upwork

Email

One inbox for recruiters and founders.

fishraposo@gmail.com