material-progression
Rebuilding Minecraft's progression around mining a world whose shape matters.
An open-source NeoForge mod built on one thesis: materials define progression. Geology, primitive tools, metallurgy, and workshops form one coherent system — a better pickaxe changes what parts of the world can be reached, not just which colored ore unlocks. The local 0.2.0 release candidate contains the complete opening/geology vertical slice with a synchronized installable JAR, ready for playtesting — not yet a public release.
Why it matters
A long-horizon design exercise executed as working software: sixteen raw-stone families with family-aware world generation, tin/copper/bronze metallurgy with crushing and dust smelting, and workshop infrastructure where manual and machine processing stay equally productive. Strip mining becomes a capability the player earns.
Design docs are the artifact
The repo carries a complete living design — vision, design principles, geology, primitive resources, metallurgy, infrastructure, recipes, enchanting, roadmap, testing, compatibility, and asset provenance — written before and alongside the code, not after it.
Repo facts
Public. Targets Minecraft 26.2 with NeoForge and Java 25. Honest status: the authored inventory and block art still need a vanilla-baseline pass before public release, and values remain subject to that evidence.